Speaking with UK mag X360, Tekken 6 boss Katsuhiro Harada has said the "data and experience gained" during development could influence Microsoft.
The technology behind Tekken 6, which allows for "fluid motion", pushes the PS3 and reaching the same aspirations on Xbox 360 was a "great challenge" for the development team.
"It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate," Harada tells X360 mag, reports .
"It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console." Tekken 6 almost reaches the limitations of the console if the executive producer is to be believed.
"Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots," he said.
"Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps."
"Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur IV. In order to accomplish this effect, we had to write a lot of code optimised to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge."
Could Tekken of all things hold sway over the future of Xbox? Harada thinks so.