Kojima Productions' multiplatform Metal Gear Solid: Rising won't just have Hideo Kojima's name attached for creator credit, he'll be getting his hands dirty.
Kojima-san says it's a "different kind of action" than we've seen in the series, and he'll be a lot more involved than "a normal producer" would be. MGS: Rising is for Xbox 360, PS3 and PC.
"It's a completely different kind of action than what has appeared in the series so far," he said, in an interview with Japanese mag Dengeki: PlayStation, "I’ll be working more deeply on the project then a normal producer."
Kojima-san also decided to take a designer role with Metal Gear Solid: Peace Walker, "At first, I was just going to create the overall guidelines and concepts for the project, and leave it in the hands my excellent staff. I was going to have a hand in the project as a producer, and make titles other than MGS." Peace Walker is the "true sequel" to MGS4.
"But, I set the game in the South American(sic) country of Costa Rica and created a story with themes about nuclear deterrence and the cold war. It looked as if it might be very confusing to young people, because of generational differences." "So, in the end I finally said, "I’ll do it,"
"So, in the end I finally said, "I’ll do it,"he added. Meanwhile Kojima Productions are excited to be rebuilding their game engine to get MGS: Rising on all platforms.
"We're redoing the engine from scratch, and it's going to look amazing. It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform," said Kojima's podcast host Sean Eyestone.
See the E3 teaser trailer below for Metal Gear Solid: Rising.
Kojima "more deeply" involved with MGS: Rising than he revealed
15 June 2009 | By Simon Priest