Number 2 has a lot of ”feature innovation” that’s more ”empowering to the player.” The studio love doing ”edgy properties” like Dead Space.
”We’ve got two main teams; we’ve got some supporting content for Dante’s Inferno coming out, but we’ll mostly shift our attention to Dead Space 2,” said Visceral Games’ Nick Earl in an interview with IndustryGamers.
”The first one was well received, and we want to take advantage of that start with something that has tremendously wide appeal.”
”We’re more focused on the action than the horror this time. We’re more empowering to the player. We’ve got a lot of feature innovation and we feel comfortable because we have something with resonance and we have something that’s so capable,” he said.
”I’ve heard some people say that Dead Space was the most “un-EA game” they had seen, and they meant it as a compliment!”
”That’s one thing we like about Visceral; we can really establish a new audience with it. I feel it’s on the pathway to greatness and being widely recognized. We love the culture we’ve established in doing edgy properties like Dead Space and Dante’s Inferno, created with the philosophy “let’s build quality and let the rest follow.”
Dante’s Inferno releases on Xbox 360 and PS3 this week, with Dead Space 2 arriving sometime next EA fiscal - which is anytime before March 2011.