It’s so they can ”embrace” all of those ”Sith inspirations,” like Darth Vader and the Emperor. Plus fans can ”explore the Sith order” more.
”When we extend our inspiration to Episodes I-III and The Clone Wars cartoons, Count Dooku, Darth Maul, and Asajj Ventress further expand our concept of what a Sith can be,” BioWare writer Rebecca Harwick said, reports Eurogamer.
”Is a Sith a lithe quick fighter who uses the Force to enhance his/her physical combat prowess, a calculating deceiver adept at Lightsaber duels, or a master manipulator and amasser of dark side secrets?”
The Sith Warrior and Sith Inquisitor are the two dark side classes, with one coming from a privileged background and the other a worthless slave.
”When we set out to build our game, we knew we needed more than one Sith class. The original trilogy only has two Sith in it, but they couldn’t be more different: the heavily armoured brutal physicality of Darth Vader compared to the frail but immensely powerful Emperor Palpatine,” explained Harwick.
”With two Sith classes, we have the opportunity to explore the Sith order from two very different perspectives, to develop a more complete picture of the Sith Empire at the time our game is set, and to present strikingly different character arcs and choices…”
”And where that other Sith class starts in a position of privilege, born to lead and prepared from childhood for training at the Academy on Korriban, the Sith Inquisitor begins the game as a slave, plucked from obscurity and toil in a highly stratified, unforgiving Empire because of his Force-sensitivity and sent to become a Sith or die.”
The Jedi also have two classes to choose from; Knight and Consular. Aside from the expected force users in the Star Wars galaxy, gamers can also decide to be a Smuggler, Trooper, Bounty Hunter or Imperial Agent.
BioWare and LucasArts’ Star Wars The Old Republic releases on PC in 2011.