Faliszek hopes studios get ”real interaction” going for Natal. ”Don’t just make sh*tty games” people wouldn’t touch with a joystick, let alone motion.
”Hopefully we’ve gotten past the point of mini-games,” Valve writer Faliszek tells CVG. ”I’m sick of that. That’s not a game for me anymore. Let’s get some real interaction going.” No Left 4 Dead 2 whack-a-mole launch title for Project Natal then?
”We have these technologies now that let us interact in different, really exciting ways. It’s developers’ jobs to do something with it. Impress me. Don’t just make sh*tty games I wouldn’t want to play if I had to use a joystick.”
Asked if Valve will be sprinkling in Natal in Left 4 Dead’s franchise future at some point, the big wig developer said: ”We’ll see. You won’t have to make the arm movement of sawing off a zombie’s head in some tiresome mini-game. I can promise you that.”
Project Natal launches this holiday 2010. Should studios grow up and move away from quick mini-games for motion platforms? Have you enjoyed any?