Whether that’s Internet advice or a co-op buddy helping you - it’s ”a difficult game.” Also gracing us are multiple save slots this time around.
A selling point of Dead Rising was that “it wasn’t the perfect difficulty curve and that there were some rough areas that you did kinda need to go on the internet in some cases,” explained Inafune, reports VG247. The sequel “will be better balanced,” he said.
However…
”You’re going to need support network, whether it’s people on the internet or whether it’s a friend playing co-op,” adding, “you’re going to need some kind of support because it is going to be a difficult game.” Luckily you get multiple slots to save in.
That’s right you can screw up this time and not have to load a save from hours ago or abandon your current game altogether and restart. Our new lead character, Chuck Greene, is a “more rough, tough, gritty character for the Western market.”
Dead Rising 2 releases on Xbox 360, PS3 and PC August 31st in the US, and September 3rd in EU. Want to see how Chuck earns some green (get it?) then see below.