It will "open up plenty of opportunities" for apps and games, and this resurgence of 3D is just the "tip of the iceberg". Can help development.
"The idea of stereoscopic 3D marrying up with the motion controller is a bit of a no-brainer and you can certainly see applications there that open up plenty of opportunities for gameplay," Benson told , reports .
"There are a lot of other things we can achieve too. We're just at the tip of the iceberg with what 3D is going to enable. Once the technology's out there, it'll be interesting to see the things that follow." It can help out designers making new content.
"Building something with stereoscopic vision... you're putting the thing together in front of you," he continued. "Traditionally you have to rely a lot more on grids and revolving cameras to help people understand where they've actually put something."
"In the same way, when we're making 3D models for games, making a building or something... our artists need to spin it around, manipulate it on-screen to know how to build it properly. When you've got stereoscopic vision, that becomes far easier - you just see it before you."
"You can see how big something is relative to something else. It's not a little thing really close, or a big thing far away. I can understand where it is spatially because I can perceive that with stereoscopic vision. It helps the creation process."
If it helps the industry make even greater games than they do now then I can't see a problem with it. Plus how cool would it be to see your favourite characters or weapons in 3D as they're getting made? Level designs should get much easier for artists.
Sony: Motion control and 3D getting together "a bit of a no-brainer"
25 January 2010 | By Simon Priest