He says he’s a ”huge gamer” and you must be ”respectful of the medium.” They’ve been designing ”obscenely fun and unique” monsters. It’s a sandbox game?
It seems Volition is playing to their strengths by developing inSANE into a sandbox environment. ”We’ve been working for a year. We have two or three more years to go. It’s huge. I’m learning a lot,” said Hellboy director Guillermo del Toro.
”I’m going in with a really, really modest ‘I’m learning’ approach. I’m a huge gamer but going into constructing it, you have to be respectful of the medium. I’m learning a lot. Talking about the storyline for weeks. We’ve been designing the creatures, which are obscenely fun and unique. You haven’t seen them ever.”
He continued: ”We had to build a sandbox, so we designed all the architecture already. We’re developing in Champaign, Illinois, so it’s a very short trip from Toronto, so I don’t have much weekends.”
”My life is pretty much 24/7 work, but we’re giving it the proper attention. We’ve spent an inordinate amount of time into that project. It’s because it’s worth it, I think. You learn more, as a narrator, for this medium, than I ever expected.”
What style or tone of game is inSANE?
”It’s Lovecraftian, it’s really weird, but it’s Lovecraftian in a very sick way, which I like. It’s truly, truly entertaining. Full of action, but also a very shocking game. And Guy Davis and Francisco. Guy Davis, to me, is one of the best monster designers alive right now.”
There are no solid details on inSANE as publisher THQ, developer Volition and director Guillermo del Toro are keeping it all very close to their chest. Each are hugely invested in getting this new property off the ground and it could start a new major IP.
THQ recently retired the Red Faction and MX vs. ATV franchises.