Senior Brand Manager Daniel Oberlerchner said that unfortunately the team was too small to be able to devote the time and resources needed to be able to do proper mod tools:
”…that’s the challenge with mod tools - to make them accessible, but also to make them so that gamers can modify them to such a (big) extent.”
As for DLC plans however, Oberlerchner wouldn’t say anything to confirm or deny, only stating that if they were to do DLC, it would have to be significant.
”It’s ok to have like new items and stuff, but it’s important to also deliver content, and we don’t just mean one mission, two missions… for us it would need to be at least a new island, a new quest hub, maybe multiple islands…”
Risen 2: Dark Waters is due out on Xbox 360, Playstation 3 and PC, with the console version being worked on by a separate studio. It is due for release early-mid 2012.
You can read the rest of the interview here.