”We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” Mettra stated, ”But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?”
“It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps, it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”
UbiSoft has continually experimented with ways to combat piracy, from having no DRM at all with the PC version of Prince of Persia in 2009, to the controversial always-on DRM found in, among other games, the PC version of Assassin’s Creed II. Apparently, their final solution is no release at all.
Update: Mettra followed up on his comments in PC Gamer.
He stated, ”I would really love to see a pc build of the game and I dont think I meant to say “the game won’t happen on pc” it’s probably an English language miscommunication (I am not native English speaker).
What I meant is that the pc version did not happen yet. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic, but obviously it is not in my hands and not my part to talk about this.
Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?
Regardless console or pc, what matters is the game and the pleasure people can get from it.”