"level re-use" and "significance of choice" throughout.
The cries of the community are "not only noted, but examined" and have even "aided" them with "formulating future plans" for the Dragon Age series.
"I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans,” David Gaider, lead designer and writer for Dragon Age II.
“Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent."
"Hawke's story was a departure from the usual tale, and in crafting it and the game around it we learned a lot. Some from what worked, but even more from what didn't. Such is always the way. I hope that in the future we'll be able to discuss how we're addressing your concerns and even solicit feedback from you on future plans in the process."
Dragon Age II still managed high critic scores and big time sales. Do you feel BioWare must learn from Dragon Age II’s many ‘don’t dos’?