According to Oster, ”The concept was to do the other half of GoldenEye, the idea being that James Bond isn’t just a gun that walks around the world and shoots people. He’s a suave manipulator, he’s a talented martial artist, he’s a secret agent.
“We wanted to cross that 007 with Jason Bourne, where he’s been modified in some way; you’re not sure what, but he’s definitely deadly.
“We really wanted to push the acting side, the digital acting. We really wanted to be very high drama, very intense scenes. I always think of the scene in the second Bourne movie where Jason Bourne’s choking the guy out with a book and he’s right in his face and it’s this very intense moment. That was one of the key things we wanted to carry off.”
Ultimately, EA wasn’t sold on the concept, and didn’t give the game a green light.
“It doesn’t matter how hard you struggle you just can’t make it happen if the company’s not behind it,” sighed Oster.