This was revealed by exec producer Nathan Richardson in the Defiance blog.
Richardson also admitted that the game had its weaknesses, such as being shallow - for the time being. ”We’ve been likened to a good B-movie, being about as deep as a bag of chips but great fun. As having issues, but always dragging you right back in for more … I have no problems with these, because we knew Defiance would be polarizing. We aren’t part of any mold, but we can always do better. Personally, I’d like to get to the two-bag of chip depth category or at least, add some salsas for various textures. We’ll be a party in your mouth before you know it. Your favorite B-movie,” he admitted.
As for DLC, he explained, ”We do our DLCs a bit differently with Defiance. Every time we do a DLC, of which we have 5 planned within the next year, we have a free component, a paid component and a store update. The free part is for everyone. We want people to be playing with their friends; we don’t like to isolate players.”
He went on to describe the upcoming DLC, which was revealed a few days ago. ”We take in feedback, we’re agile, we adapt,” he promised.