Fortunately for backers there are stretch goals to aim for with the highest at $360k, as of press time. If it raises $250k then there'll be an iPad, Android and Ouya version released.
The studio has put together a new trailer for the Kickstarter campaign in celebration of meeting their goal. It took just "a little over 7 days and 2 hours" to hit the mark.
"We’re all thrilled at how quickly our Kickstarter goal has been reached and certainly looking forward to creating the game that we always wanted to make, bringing it to the backers that have so generously contributed,” said Jan Theysen, Creative Director at KING Art. “The stretch goals that are now in place are borne of ideas from the community itself, which we have always wanted to involve in the creative process. Together we’re now able to make something incredible.”
KING Art has opened contributions up to Paypal for others to help out reaching those stretch goals. Check out thefor more information about the campaign and its stretch goals.