According to Price, ”For you, our fans … for those of you who dig what we do with crazy worlds, characters and weapons. for those of you who check out Fuse and enjoy a co-op romp through a very “Insomniac” game, this is what I have to say: we’re just getting started.
“We’ve already begun expanding what we’ve begun with Fuse. Right now as I write this we’re taking the core concepts behind Fuse and prototyping new stuff … stuff that leverages this bizarre alien substance which is at the heart of the game. No, I’m not talking about DLC. I’m talking about new Fuse experiences altogether.”
Price also went into the decisions that forced them to change the game from its original form, known as Overstrike, to its current iteration, Fuse.
”After our re-reveal of the game in summer 2012 we continued to make adjustments to the game, adding more color; making sure the humor came through in emergent dialogue,” Price revealed. He then added, ”No, we didn’t make aesthetic changes because of a 12 year-old’s focus test comments. We did what we thought was right for the Fuse universe. In particular we focused on creating co-op weapons and gameplay that we think work better than any other co-op shooter out there and allowed that to drive the game.”
Fuse is out this week on Xbox 360 and PlayStation 3.