According to creative director Julian Gerighty in an interview, “This game started over four years ago. The game hasn’t changed, its just taken that long to get it working and working as well as we want it to be working.
“All of the concepts that we have here are concepts that the team has been working on for the last ten years. The massive open world that’s shared with hundreds of other players? That’s something that the team did for Test Drive Unlimited, which was ahead of its time.”
Most of the work went towards the shared worlds part of the game, and the dev team discovered that they could do more on the Xbox One and PlayStation 4, and simply shifted development to take advantage of the new console launches.
“It happened about a year and a half ago, where we realized we can push this a little bit further, we can push the personalization of the world, the non-procedural nature of the world, a little bit further if we do it on Xbox One and PS4,” Gerighty explained, who then noted, “So our Miami is radically different from our New York, which is normal but it takes a lot of work to get it to that level of quality. And that’s only possible on this next-generation.”
The Crew will be released sometime in early 2014 for PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.