Over the last couple of weekshas a few developer sessions that were recorded on the live stage at E3 earlier this year, the latest example being two videos of game director Todd Howard discussing Fallout 4.
The first covers the studio's general approach to keeping players occupied and engaged in an open world, while the second covers customisation, crafting and modding.
"The world ultimately becomes the main character of our games," says Howard, "and a lot of the stuff we do is we show you that world, and you immediately think "what would I do in that world circumstance, and who would I want to be?" That makes it much more personal to you, and much more of a different experience than other games, other types of entertainment."
"The more we can say "yes" to the player, the better off we are," he finishes. Then there's an extended look at crafting, which was inspired by games likeAll those bits of plastic, metal and discarded trash will suddenly much more valuable, now that you can use them to cobble together a junky, glued-together shotgun.
Fallout 4 is out this November 10.