OpenGL and Direct3D have been around for so long, but it appears a new competitor has entered the ring, and this guy is powerful.
Vulkan is a new type of graphics API, basically, it’s a lot faster than OpenGL/Direct3D because it’s incredibly efficient. id Software worked with Nvidia to get this API working properly in Doom, and it’s very clear what the result of that work is.
Marty Stratton, executive producer at id Software had this to say about Vulkan and Doom: “We were thrilled with the response to the videos that some in the audience captured and posted, but we also know you’d like to see high-res, full-screen gameplay. We weren’t capturing live, but we came back and captured this re-play of the demo. This gameplay is from a PC running Vulkan on a Titan X at 120-degree field-of-view – with the player’s personal upgrades and rune perks set for advanced speed and movement capabilities. Enjoy the video and we can’t wait to have you play this Friday.”
Check out the video below to get a look at Doom running on Vulkan. Make sure to watch it in fullscreen on your PC at whatever your highest resolution is. The game is running at 1080p 60FPS, though it is using a GTX Titan X, which isn’t exactly a consumer GPU.
We can’t wait to see the power of Vulkan on low to mid-range graphics cards. The performance is impressive on these super high-end cards, but it would be nice to see how the API uses older graphics cards.
Doom is scheduled for release this Friday for PC, Xbox One and PlayStation 4.