Planet Coaster has enjoyed a never-ending stream of love from both the developers and players, from the game's early access launch all the way to now, with the first proper paid expansions finally adding plenty of new quality content and a steady influx of mods making up anything that Frontier Developments can't handle.
So with a consistent stream of updates and patches coming our way on a regular basis, it's best we keep the changes centralized in a single post for us to update - and for you to bookmark - as they roll in. Starting with Beta Update 4, let's see what they have for us!
Patch 1.5.2 - December 19, 2017
Ride/Coaster Bug Fixes
Staff and Guest Bug Fixes
UI Bug Fixes
Planet Coaster Update - Patch 1.4.2 (and 1.4.1)
Following the massive Anniversary Update released earlier this week (see below for details on what it added to Planet Coaster) we've had a couple of smaller updates for the game. Most of these involve resolving crashes, but there are also colour fixes too for the true artists out there.
Here's what both the 1.4.2 and the 1.4.1 patches add to the game.
Planet Coaster Update - Patch 1.4 (Anniversary Update)
The Anniversary Update is slightly bigger than the usual seasonal content additions, and brings several fixes, requested features, and thematic options for dedicated park builders.
Planet Coaster Update - Patch 1.3.9
This one actually takes out a feature introduced in the last patch. Swapping coaster trains is apparently a feature that wasn't quite ready for primetime. Frontier promise to highlight it during Frontier Expo on October 7 - likely alongside the next major season update.
Planet Coaster Update - Patch 1.3.8
It's finally here: The Spooky Pack, the first decent sized proper paid expansion to Planet Coaster, bringing with it a load of cool new additions - and a brand new update too. To celebrate the DLC's release, Frontier have even added a brand new Coaster, In-Descent, utterly for free to all owners of Planet Coaster. Now that's generosity.
Planet Coaster Update - Patch 1.3.7
It took some time, but a few more tweaks have arrived to Planet Coaster to see off August. Though we still don't know anything about the August update, we can at least enjoy a Steel Vengeance ride that more closely resembles the speed of its real-world counterpart. It did feel a little slow for the world's fastest hybrid coaster after all...
Planet Coaster Update - Patch 1.3.6
Today's update adds the world's fastest hybrid rollercoaster - and it hasn't even been built yet! Cedar Point's 'Steel Vengeance' arrives alongside decorative signs, blueprints and a few bug fixes.
Planet Coaster Update - Patch 1.3.5
Planet Coaster sees a tiny bug fix update today that addresses a problem we never knew existed - video billboards now support audio. For the longest time, we thought this was standard, hoping to see some City17 recreations. Now, it can finally become a virtual reality - again.
Planet Coaster Update - Patch 1.3.4
A couple of quick bugfixes to address problems found in patch 1.3.4, it's the third sweep to come within the week.
Planet Coaster Update - Patch 1.3.3
A number of bug fixes yet again and the swift introduction of a new ride means those wondering whether the Construction Kit had slowed the development of free DLC - it has not!
Planet Coaster Update - Planet Coaster Construction Kits
Today marks the day of Planet Coaster's first true paid-DLC update. It's not an expansion of any sort, but a deal between Universal and Frontier Developments mean it's now a little easier to style your park around the theme of classic media.
Planet Coaster Update - Patch 1.3.2
Straight out of patch 1.3.1 came a handful of bugs. Players were on-hand to report them, and the Planet Coaster team were able to ship out a fix in near record time.
Planet Coaster Update - Patch 1.3.1
A smaller update right on the back of the massive 1.3 patch - and you can probably guess why! Every big patch is going to have a few bugs slip under the cracks, so it's time to get squashing what was left behind.
Planet Coaster Update - Patch 1.3
Here's the big one - the Summer Update! Bringing fireworks, more controllable rides, custom biomes/video implementation and even more rides for the low, low cost of $0, Planet Coaster really is shining like a star.
Planet Coaster Update - Patch 1.2.3
Another smaller update comes in with more features than the last minuscule patch. General tweaks and bug fixes remain, but this one has an added new ride - Pathos III. The team is planning an announcement for E3 with a Major Update stream happening the week after. Type to get hyped!
Planet Coaster Update - Patch 1.2.2
A 'small update', as the Frontier team would call it. This one comes with faster security guards, snappier crime alerts and peeps realising they've been pick-pocketed. Crime is increasing!
Planet Coaster Update - Patch 1.2.1
This one slipped by us. A few days following the massive Spring update, Frontier Developments slipped in a few tweaks and bug. Here's the low-down;
Planet Coaster Update - Spring Update
We've already detailed a lot of the major features of this patch back when Frontier Developments decided to spend 90 minutes demonstrating the goods before publishing 5-6 videos of each cool new gig.
Planet Coaster Update - Patch 1.1.4
There's the prompt! It's Planet Coaster update day. Coming as if from nowhere, Frontier Developments has gifted us the language of Japan with further localisations to follow the Chinese and Korean add-ons introduced with the last patch. Oh. There's a new flatride, too.
The next major update may only be scheduled for April, but at least there's a new attraction to mess around with beforehand.
Planet Coaster Update - Patch 1.1.3
How many points do we get for this one? Two. Two points. Though the bigger release is due in April, there's a few notable changes in the smaller January update. With a primary focus on bug fixes, it does bring a new flatride, too - the Scizzor. The full notes can be viewed here, but we've made a note of the most worthwhile changes down below:
Planet Coaster Update - Winter Update
Well, this ended up being much bigger than expected. We were never really told what to expect with the Planet Coaster 'Winter Update'. The name popped up a few times over the last few weeks, with the focus being on whichever flatride would be included after being crowned the victor of the popular vote. There's considerably more notes than we could ever mention down below over here, but here's the more interesting additions to the biggest Planet Coaster update since launch;
Scenery & Stores
7 x new shops and signs
Planet Coaster Update - 1.0.3
The relentless bunch that they are over at Frontier Developments quickly snuck out another update early this morning. With the news dropping minutes before the update was deployed, it's said to simply contain a few bug fixes. Whether this relates to people's worries that park customers were being a little tight-pursed these days, we don't know. It was apparently small enough to not warrant any official patch notes and clocks in at a measly 80mb.
What it did contain, however, is the date of the commonly mentioned 'Winter Update'. December 15 is the date to mark, at it'll bring the community-voted flat ride and a bunch of other festive-themed add-ons to shower your park with holiday spirit. Read the blog post here.
Planet Coaster Update - 1.0.2
The second post launch update is now live and brings with it a number of fixes and stability improvements. There will also be a free winter update coming on December 15th that wil contain new content, so keep your eyes peeled for that.
Planet Coaster Update - 1.0.1
It's the first update since launch, and you wouldn't expect all too much when it comes with such through as such a tiny built number increment; but you'd be wrong! The 1.0.1 update brings a lot of bug fixes, QoL changes and even a 'harder' Challenge Mode for those who thought it was a little too easy before. Apparently park customers have found somewhere to leave their balloons as they go on rides, too, as they'll whip them back out as they disembark. Here's the lot;
Improved performance when editing terrain around water bodies
Planet Coaster Update - 1.0 (Launch)
We are live! For anyone running the Thrillseeker Edition who was playing the beta beforehand, you have a paltry 400MB patch to look forward to; for anyone just getting started, the final game managed to stay at around the same size as the beta build somehow. So that's 5.3GB expecting to be pumped through your internet tubes. Not a whole lot has changed for the final release; there's more stability improvements and a couple tweaks to the texture system, but other than that it's practically the same. Lets take a look;
Pre-order bonuses are now available for those with the Trillseeker edition of the game. You can find the soundtrack files in the Steam Music Player.
Planet Coaster: Thrillseeker Edition Pre-order Bonuses
Planet Coaster Update - Beta 6
And again. Less than 24 hours before the final release, at around 5pm GMT, an announcement post by BrettC_Frontier pops up on Steam letting them know that a 2.3GB update is here for their testing pleasure. There's far less when it comes to varied improvements here, but they're consolidated into a few short categories. Lets hope you don't have a download cap, because Frontier seem to like pushing more through those pipes.
Planet Coaster Update - Beta 5
How you can manage to put out another update so close to launch is nothing short of sheer commitment, but that's exactly what Frontier have managed. Maybe it's a way to stagger the release of the complete 1.0 version to have people download the build in chunks over the pre-launch days, or maybe they're really just that quick on improvements. Either way, Beta 5 is here, and it's thankfully short.
Planet Coaster Update - Beta 4
With the full release just 2 days away, you wouldn't come into Beta 4 expecting to see many changes; but you'd be wrong. Outlining boons like being able to create a park 2.5 times the regular size is a pretty - sizable - change. There's a new help system and plenty of new rides, too. Here's the full list;