The Sinking City, the skilfully named adventure open-world game about investigation in a Lovecraftian setting, is looking pretty sweet.
Today, developers Frogwares (of "Shelock Holmes" games fame) have released a new dev diary about the creation of their city, Oakmont, and revealed a bit more about the inspirations behind the setting. You can see the dev diary below.
Frogwares reveals The Sinking City, an open-world investigation Lovecraftian game
Sunless Skies will enter Early Access on August 30
Oakmont is a fictional city (it actually isn't, but the game one is) located between Boston and Salem (of the infamous Witches of Salem trial) in the Commonwealth of Massachusetts, and in the video, Frogwares CEO Wael Amr talks about studio's vision for the city and the game itself.
He and other developers explain how the environment and lore around the area allows them to create an investigation game with a foot or two in the supernatural. In some cases, it will be up to the player to decide whether their cases and experiences are real or supernatural. something Frogwares said it couldn't elementarily do with Sherlock games.
To make Oakmont realistic, real life architect and city planner Katerina Frolova worked with lead level artist Aleksey Yurkin to create structures and building inspired by styles used on the United States' East Coast. That allows the city to feel authentic and a bit historically accurate, in order to help the player get fully immersed during his exploration of Oakmont's flooded streets. Those streets are result of unprecedented floods, and the outcome looks like a creepy Veneza.
The Sinking City is looking very interesting, and should be out sometime in 2018 on both PC and consoles.