Stardock has gone live with v1.19 for Demigod, the real-time strategy game involving a Demigod avatar and legions of mythical beasts. The update tweaks a few things.
It removes the option for skirmish in multiplayer, leaving it to singleplayer. They hope to include new maps in the future but it’s unclear. Two new Demigods still coming.
”Stardock plans to work with Gas Powered Games to either create new maps there or have Stardock create them. In addition, we are hoping the modding SDK (which is part of the v1.2 update series) will make it possible for users to create maps,” revealed Stardock.
In a Q&A session with fans of the game, Stardock address the issue of future features.
”The game’s continued sales success has opened the door to a lot of future options,” posted CEO Brad ‘Frogboy’ Wardell.
”However, what specifically that means depends on who you talk to. A surprising number of people play Demigod single player and that is something I personally would like to see further developed but it is very expensive.”
”Others would like to see more multiplayer options which are also very expensive,” he continued. ”I do know, however, there’s a lot of interest in adding new favor items, improving the existing items, and just generally improving the overall game.”
See below for the full v1.19 patch notes. The update is available over Impulse.
Added replay support. Replays can be :
• Chosen from Front end
• Deleted from Front end
• Created at end of multiplayer or single player skirmish game
• Slider added to adjust game speed during replays
• Skills, inventory, HUD, and citadel upgrades visible while in replay
• Added version matching for replays, will only display valid replays
• Added observer as a replay choice to remove shroud
Artifact Shop changes:
• [Enhanced Health Potion] 1000->800g
• [Enhanced Mana Potion] 1000->600g
• [Revitalization Elixir] 1000->900g
• [Supreme Health Potion] 1500->1200g
• [Supreme Mana Potion] 1500->900g
• [Supreme Revitalization Elixir] 1500->1350g
• [Wand of Speed] 1250g->1750g
• [Warlord’s Punisher] 1.5->1s cast time
• [Twig of Life] 33%->50% heal, 100->150 minion life
• [Gauntlets of Despair] 100->200 mana drain
Additional updates:
• Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
• Decreased turn speed on minions
• Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
• Significant pathing improvements for minions and angels especially, but reinforcements in general.
• Adjusted long distance repulsion
• Minions ignore 50% of the repulsion from buildings and land units.
• Blueprint loading enabled only when corresponding mod has been enabled.
• Fixed unable to join dialog/tooltip.
• Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
• Fixes for potential threading crashes.
• Fixed the Valor Flag buff/debuff bug.
• Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
• Login screen now sets password field to blank after logging in.
• Prepend timestamp on error logging
• Fix for active cooldowns adjusting when a cooldown fades.
• Mod-triggered desynch handling
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