They want ”great characters” to be able to tell ”great stories.” The studio has proven they can ”capture the essence” of these franchise worlds.
”We’re looking to engage more franchises, including those that are more topical and relevant in the current entertainment world,” CEO Dan Connors told Develop.
”We want to work with great characters to tell great stories. We have proven, with Wallace & Gromit, CSI, Monkey Island, that we can capture the essence of franchises.”
”So we feel like there’s an opportunity to engage new audiences by creating interactive versions of the worlds, characters and stories that they love. That’s the big opportunity for us. What should a Da Vinci Code game look like, or The Sopranos?”
“How can you pull those fans into the interactive world?” Telltale Games have gone from a humble 10 developers to 75 over the span of four years, thanks largely in part to the rise of digital distribution.
”We have relationships with every platform partner, the PC market continues to transition into an e-commerce world, we have a very popular store,” added Connors.
”We have sold close to 1.5 million units so far across our franchises, which is a big number when you look at the economic model that we work with, which is different from the traditional model.” Have you enjoyed Telltale’s episodic antics?
What franchise would you love to see them try out, videogamer?

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