SCE boss Kaz Hirai says that’s the reason behind such a costly console because it needed to be ”future-proof” - they were thinking of us all along.
”Not just 3D, but the Move and Blu-ray too. Those are things we talked about internally before the launch. We knew that the PS3 needed to have a 10-year life cycle - much like the PlayStation and the PS2,” Hirai told The Telegraph, reports Eurogamer.
”Given how fast technology turns over now, we knew going in that we had to pack a lot of horsepower into the PS3.”
”Four years ago - when you look at the console’s power and it’s retail price - a lot of people were critical with the fact that there was so much packed under the hood.” Many saw Sony as arrogant when they priced it, that’d we’d simply pay anything for PlayStation.
”Now we’re especially pleased to be introducing things like Move and 3D gaming because we’re able to show tangibly why we released the PS3 with the power it has, and why it makes so much sense to future-proof a console,” continued the Sony boss.
”The proposition we’re offering customers is to reward their investment with a long and valuable piece of hardware.” The reason it has taken so long for Sony to bring out PlayStation Move is because of all the careful planning.
”We don’t want to be in a position where we’re having to come out with something like PlayStation Move Plus two years from now,” he said, in an obvious knock to Nintendo and their more accurate MotionPlus controller.
”We may take more time introducing these new technologies but that’s because we want to make sure we get it right the first time. We don’t want to be first into the market if we’re faced with a situation where we have to make too many improvements down the line.”
They don’t want Move’s controllers as some gimmick add-on for the PS3, they want it fully integrated and as much a part of the experience as DualShock pads. Were you queuing up for a PlayStation 3 day one, videogamer?

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