That’s US teen budgets anyway, who make up 35 percent of the US gaming populace. Around 900 students were quizzed across 12 cities.
They grilled even more through an online survey as about 5,100 participated, with an average age of 16.7 years. The study also found that 53 percent were willing to cough up more cash for downloadable content, with 38 percent keen on mobile gaming.
Around 25 percent played games though social websites, like Farmville (SimFarm?) through Facebook no doubt. This US teen budgetary increase on videogames is up 3 percent from six years ago. I wonder how the Euro teens are doing?
Source: Edge