That way you can release one title a year, ”don’t need to do three”, as long as you ”drive that kind of quality”. They’ve got XBLA and PSN stuff.
“What I’ve learned being general manager of the studio for the past nine years is you can overload a studio, and conversely, you can do extremely well financially, and at the end of the day, we need to be able to do that to continue to attract investment and be able to do the sort of creative endeavors we want,” Earl told Gamasutra in an interview.
“I know it sounds kind of trite, but we really believe that. We’ve really taken that on board here. What we put out, we want to put out at the absolute highest quality mark.”
“We don’t need to do three of those a year. One is plenty, if we continue to drive that kind of quality here.” Visceral is working on XBLA and PSN goodies this year too, and seem to promise something above and beyond the usual mini-game or casual stuff.
”Just like the packaged goods space and the big AAA space, it comes down to quality and innovation and being able to bring something that’s interesting to the gamer,” he said.
”But yes, absolutely. I think we’ll have some interesting offerings over this year and next that show our confidence in the space.” This could be Dead Space: Extraction, the on-rails shooter from Visceral for Wii, coming to XBLA and PSN. Sound good to you?

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