That is to say they’re developing a ”story driven” game that’s very movie-like. The studio is ”glad” for Uncharted, as it proves ”it’s doable” and worth it.
”We haven’t narrowed down mechanics,” said RAD co-founder Ru Weerasuriya, formerly of Blizzard. They have an in-house story driven action adventure game being cooked up.
”I love playing story driven games. I love movies. I love things that involve me from start to end and give me a complete experience.” Right now RAD has just finished PSP God of War: Ghost of Sparta, and now they move to next-gen platforms.
”That’s where our heads are. It’s definitely that kind of game we’re going to make. We’re not going to go off and make an open world, or an MMO, like everybody expects ex-Blizzard people to do,” continued Weerasuriya.
”We know what we’d like and we know what we’re good at.” Naughty Dog’s Uncharted has been an inspiration to the studio. ”It’s the kind of game we’re going to make,” he added.
”I’m just glad they did it first. It should prove to everybody it’s doable and it’s worth doing that kind of stuff.” So what specific platform will they choose? ”I can tell you it’s going to be whatever platform our engine runs on,” teased Weerasuriya.
”Right now our engine runs on pretty much anything that’s available out there.” They have their own in-house engine tech called Ready at Dawn Engine. ”It gives us the choice to move where we need to move for the games we want to do. The most important thing is not the platform. It’s the game. We know what type of game we want to make. It’s what we’ve built our skills around: character driven, story driven action adventure games.”
Good luck Ready at Dawn and thanks for not pandering to the stereotype that Blizzard developers can only speak the language of MMO these days.

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