In an interview with Eurogamer, LightBox boss Dylan Jobe stated, ”Shooters these days range between five and eight hours, depending on a play through. We’re going to be in that range… There is some concern sometimes, when a guy in the media will be like, ‘Oh my God, it’s too short for single-player.’ I just don’t see it that way.”
”For example, if you play most shooters from start to finish, if you play it again you’re going to get pretty much the same experience,” Jobe went on to explain, ”You could go play Halo on mercenary mode or whatever. It’s going to be tougher, but it’s still pretty much going to be the same experience.”
Starhawk will feature an RTS-like feature called “Build and Battle” that Starsiege Tribes and C&C: Renegade veterans might recognize. As players kill enemies and other players they gather resources, spent on calling down structures from orbit and placed down on the battlefield as they see fit. Structures include walls, gates, turrets and landing pads for vehicles.
”For ours, all the missions you play through,” Jobe described, ”You can play through again and get a very different experience. You can build different structures next time through. You can unlock different medals and challenge yourself in those combat sandboxes in a different way. You can get a lot of gameplay out of it.”
Starhawk will be released for the PlayStation 3 sometime in 2011.

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