They were ”refused by Microsoft” for an XBLA release because they went to PC and Mac first, and so Dvorsky is ”not interested” in Xbox 360 anymore.
”They weren’t interested because the game was already released for Mac and Windows, and Microsoft demanded it as part of an exclusivity deal. We’re not interested in Microsoft anymore,” revealed Jakub Dvorsky.
Machinarium contains no dialogue but uses thought bubbles to help tell the story of a robot named Josef who sets out to free his friend and girlfriend from the Black Cap Brotherhood. It released for PC and Mac back in 2009.
“It’s much easier if you create a game for PC and Mac. Bringing it to consoles is a lot of hard work and creates a lot of hassle with companies,” added Dvorsky. Machinarium also heads for iPad, but Amanita Design will skip iPad 2 and focus on Blackberry PlayBook.

Loading comments…