After finally launching on consoles in 2025, Hooded Horse and Eremite Games’ dark fantasy city builder Against the Storm is marching forward with new patches and content updates. Here we’ll collect every single one released in 2026 and beyond, and give you the rundown on the latest.
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Against the Storm Latest Patch Notes: Update 1.10
The latest Against the Storm update was Update 1.10, which was deployed on July 8, introducing three new world map modifiers, overhauling haulers, balancing various aspects of the game, and more.
View the patch notes below:
New content and features
- Added three new World Map Modifiers.
- The Sacred Grove - A revered monument commemorating the peace forged after the Great Civil War. Your settlement is home to 4 species, but you cannot choose newcomer groups. Each Drizzle, you gain 1 random villager for each discovered glade (including the starting glade).
- Guild Territory - By royal decree, this land falls under the dominion of the Merchant Guild. Only its appointed representatives may settle here and decide who is granted the right to stay. Instead of arriving with a caravan, you begin with a single Guild envoy per species.
- Ancient Spire - An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations.
- The new modifiers won’t appear in the ongoing Cycle. They can start showing up in the next Cycles.
- The new modifiers were also added to the Daily Expeditions pool.
- Overhauled haulers.
- Added a “Haulers” tab to the Warehouse panel.
- The new tab lists all building types serviced by haulers, divided into two sections: products and ingredients.
- Players can use checkboxes to decide whether haulers should carry ingredients, products, or both. If both are enabled, haulers prioritize products.
- You can set a priority (- 99 to 99) for each building type. Higher priority buildings are serviced first, while buildings with the same priority are treated equally.
- When collecting goods, haulers now prioritize larger stacks instead of going left to right.
- Priorities are global for all haulers in the settlement, not just those assigned to a specific warehouse.
- Haulers don’t haul from ponds, service buildings, and glade events.
- Default hauler priorities can be set in the Options menu, in the Gameplay tab.
- Added 3 new Deeds.
- The Sacred Grove - Win a game near the The Sacred Grove modifier.
- Guild Territory - Win a game near the Guild Territory modifier.
- Ancient Spire - Win a game near the Ancient Spire modifier.
- To preserve 100% achievement completion for players, the new Deeds don’t have corresponding Steam achievements.
Balance
- You can now pick up to 4 species for one settlement in Training Expeditions.
- Detonating the Blight Bomb in the Catastrophic Experiment World Event now not only spawns Blightrot Cysts but also immediately activates them, corrupting the Hearth.
- Explosions can now destroy Geyser Pumps.
- Changed the reward for completing the Venturesome Leader timed order. It now rewards the player with the Frequent Patrols cornerstone instead of the Exploration Contract cornerstone.
- Changed the Forbidden Essence objective in low-difficulty Seal games. It no longer requires delivering 4 Ancient Tablets.
- Reduced the maximum housing capacity of a single house or shelter (from perks, upgrades, and Cornerstones) from 20 to 16.
- Lowered the drop rate of the Farsight and Lost in the Wilds cornerstones in years 5+.
- The time required to complete the Fishman Totem glade event now scales with difficulty.
- Removed the Trading Post from the first tutorial mission to avoid confusion.
UX/UI improvements
- Added a “Nearby Ponds” section to the Fishing Hut panel to make it easier to see that resources are not being collected at the Fishing Hut, but in nets at the pond.
- Ponds in this section display a circular progress bar showing remaining charges.
- Clicking a pond icon in this section will open the pond panel.
- Changed the homeless icon for Frogs and the tooltip text when hovering over it to make it clearer that homeless Frogs won’t move into Shelters.
- Updated the Shelter and Big Shelter descriptions to include information about not housing Frogs.
- Decorations can now be cycled through using the arrow buttons in the UI or the keyboard arrow keys. Instead of switching only between identical objects, cycling now moves through all decorations within a category: Comfort, Aesthetics, or Harmony.
- The resource overlay (B) now shows how depleted a node, pond, or vein is with a circular progress bar.
- Added a checkbox in the options menu to save tracked goods between settlements.
- Added a checkbox to the options menu to show only available trade routes by default when opening the trade routes panel.
- The warning shown in order objectives (when you lack the required blueprint) now also accounts for holy, flawless, and purified building versions.
- The Worker Overlay (ALT) now also displays a trader arrival timer above the Trading Post.
- Retroactive order objectives for need satisfaction now display current progress in their tooltip.
- Changed the wording in the “join the hunt” decision tooltip in the Ghost Town World Event to make it clear that players need to catch/release the Spectral Stag and also win the game.
- Changed the wording in the “win them over” decision tooltip in the Hanged Viceroy World Event to make it clear that winning without villagers leaving also includes exiling them.
- Updated the Warm Welcome Forest Mystery description to clarify that it increases the rate of Reputation gain from high Resolve.
- Changed the “gathering” UI header in the pond panel to “fishing” to further clarify that these are two separate activities.
- Added information about the maximum possible bonus to upgrades and perks that increase the number of housing spots.
Bug fixes
- Fixed a bug that caused some Daily Modifiers to not be visible on the HUD when playing (Advent of Flame, Scavenging Party, Wine Shortage, Memory of the Forest, Missing Crude Workstation).
- Fixed a bug that caused the Fishmen Totem glade event to have 4 Viceroy difficulties listed in the in-game encyclopedia.
- Fixed a bug where auto-pause alerts still appeared in settlements near the Shattered Obelisk world map modifier.
- Fixed a bug where the worker portrait attached to the cursor in the Workplace Overlay was constrained to the map bounds.
- Fixed a typo in the German version of the game (Deeply Hidden Riches).
- Fixed a typo in the Portuguese version of the game (events entry in the encyclopedia).
- Fixed a typo in the Simplified Chinese version of the game (Friends of the Forest).
- Fixed a few typos in the Japanese version of the game (Steel Focus, Clear-Cutting, Land Tax).
- Fixed a typo in the Polish version of the game (“burn cysts” order objective).
- Fixed a few typos and inconsistencies in the French version of the game (gathering camps, homelessness).
- Fixed a bug where some deed descriptions were missing the “(or higher)” suffix for required difficulty.
- Fixed a bug where moving an under-construction Fertile Field left the farm range indicator visible.
- Fixed a bug where resource icons in the Blight Post were not outlined in red when the corresponding ingredient had a warehouse limit set.
- Fixed a bug that caused only one hauling cart to disappear when the Dual Carriage System cornerstone was destroyed.
- Fixed a bug that prevented housing spots from being removed if the Urban Planning Cornerstone was destroyed.
- Fixed a bug where clicking service checkboxes in the Commons UI would not open the Consumption Control panel when an effect blocking consumption control was active.
Against the Storm Roadmap of Updates for 2026
The full list of updates and patches that Against the Storm has received since the start of 2026 will be posted right here. Each update will be listed on this page with links to its patch notes and the relevant release date.
| Patch Notes | Release Date |
|---|---|
| Patch 1.9.6 | 19 January, 2026 |
| Patch 1.9.8 | 30 March, 2026 |
| Over-Haulers Update 1.10 | 8 July, 2026 |
Updated on July 9 by Bogdan Robert Mateș
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