That's according to Oddworld creator Lorne Lanning who also criticised the consoles for wrenching up the development costs of games; they’re "a step backwards."
Speaking with GameDaily, he believes that "connected gaming" is going to become a greater focus for gamers. Personalization is where it’s at apparently.
"Personally, I think the consoles are a problem," begins Lanning. "Years ago I was excited about consoles, but anything that makes development more expensive, rather than better, faster, cheaper, I think is a step backwards."
He's far more enthused with what's happening over in PC land, where he explains it can deliver more choice to players.
"Personally, I'm more excited about what I see happening on PC because I see it allowing for more smaller games to be sold that can be delivered to anyone who's connected at much lower price points. PC games also allow people to build their game as they chose."
"There's a big difference between spending $50 or $60 on a game and hoping I love it and buying a game for $5 and then buying additional content for that game, so by the time I have invested $50 in it I really love it and I've personalized it a lot more to what I'm interested in," he continued.
"And I'm sharing this experience with a global, connected audience." Think 'Spore'.
"The Sporepedia already had more species registered in a few weeks than exist on the planet Earth today. That's what happens when people get excited about what other people are creating and what user-generation content can do."
He continues, saying that people "are more engaged when they can personalize and control what they're doing."
Clickto read the full interview between Lorne Lanning and GameDaily.
The future lies with "smaller and growth-oriented" videogames
08 September 2008 | By Simon Priest