Media Molecule’s Alex Evans has told Gamesindustry.biz that LittleBigPlanet is an exclusive to the PlayStation 3, because it would not have been possible to make it on the Xbox 360, as it was designed around the PS3’s strengths.
”With LBP as it is, we couldn’t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3’s strengths,” said Evans.
“In other words, if you’re a game designer, from day one you know your platform, and you just cane it on that platform. You’re not worrying about cross-platform, you’re not worrying about anyone else’s hardware design.”
Although Evan did say that if an Xbox 360 version was made, it would have to be changed to fit with the systems design.
”I don’t want people to say “You could do this game on the 360” - well, you could do any game on any platform, it’s just that you have to design around it,” Evans explained. ”Just the design decisions on the PS3 are huge, and I’m sure you realize that having a hard drive on every unit makes a difference.
“That’s another thing - if we didn’t have a hard drive on every unit, we’d have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it’d be a different game.”
LittleBigPlanet will be making its way to the PlayStation 3 in October.