Download the 1.008 patch.
Patch 1.008 Changelog:
This eighth update for World in Conflict fixes balancing and bug issues and introduces some new features, like improved in-game voting, new ignore functions and improved network code stability. There are also several additions to Massgate, including new banners and new explanatory texts for missing content. New features: - Improved in-game vote system. - Special Ability icons now show the number of selected units ready to fire. - Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut. - Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms. - Unit shields will now always be enlarged on mouseover regardless of selected unit. - Unit movement arrows are now more visible on the Megamap. - Added a hyperlink pop-up when the client is missing map or mod content. - Remote admins can now switch a ranked server to unranked and back. - Added explanatory text to the abuse report window. - Added Massgate banner. Units and balancing: - Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover. - Increased accuracy and tweaked fire rates for Armored Transports. - Improved stealth slightly for Demolition Engineers. - Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge. - Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO. - Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO. Bug fixes: - Fixed a bug that caused disconnects with wireless network cards. - Friendly fire warnings are not triggered by stray bullets anymore. - Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points. - Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable. - Fixed buildings on several maps that could not be targeted by air units. - Fixed fortifications on several maps that could become untargetable. - Fixed a bug that caused Kick-vote to be active in clan matches. - Fixed a bug that caused Kick-on-idle to stop working. - Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now. - Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely. - Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged. - Fixed a crash related to map voting and custom maps. - Fixed an issue with TA ground markers behaving incorrectly in single player. - Max camera height settings no longer affect single player.