Starbreeze boss Johan Kristiansson has said independent developers are ”more creative” thanks to their ”stronger feeling of ownership” to the project.
Big corporations are ”always slower” in their decision making, which can stifle the projects. Getting too close with a publisher can ”also damage” the decision process, and game quality.
”I personally think it’s more difficult to be creative in a larger corporate environment,” Kristiansson told Develop in an interview.
Most recently Starbreeze Studios developed The Chronicles of Riddick: Assault on Dark Athena, which contained both a new game as well as a remake of the original Butcher Bay.
”Larger companies are – by nature – always slower with making decisions in game production. In an independent studio I think the staff usually has a stronger feeling of ownership-attachment to their properties; and you can develop a more tightly knit team over a long period of time as well,” he continued.
”An independent studio is always going to be more creative, and I think it’s important that publishers let them be independent during production, let them have control of their product.”
”If indies are too close to their publishers, that can also damage the decision making process and the overall game quality.” Starbreeze is hard at work on taking the reins over for Jason Bourne, proving once again they love their first-person shooters.
”It’s good to mix first and third-person perspectives in certain situations. But, when you’re following a character in third person, rather than being inside one, you’re never as close to the action as you’d like to be.” Hurry and bring us The Darkness 2 guys!