American McGee says user-made stuff was around "back in the Doom days," all that's changed are publishers/developers "trying to monetize it."
The veteran designer believes studios that rely on user-content to drive their games "should find ways" to reward its contributing fans, for their time and effort "developing added value."
"New trend? I seem to recall this being a "trend" back in the Doom days. The only difference now is that someone is trying to monetize it," replied McGee, speaking with .
"That’s all fine and good, but I think if game products or publishers are relying on “outside the box” content created by users to drive interest in their titles – then they should find ways of compensating those users for developing added value."
"That might even inspire the user content communities to step up their game," he added.
Is McGee right? Should users who make quality stuff be compensated for adding value, or are they just making use of a game feature like any other?
User-content "trend" isn't new, contributors should be rewarded
24 April 2009 | By Simon Priest