THQ has gleefully announced that Red Faction's latest has "already shipped over one million" globally, though they "need to do a better job" for day one demand next time.
President and CEO Brian Farrell gives them a "B on the launch" of the game. Meanwhile the PC version is "not another after thought port" say devs, "extra graphical features" but no DX11.
"We're delighted to have already shipped over one million units. Frankly, I think on the next generation of Red Faction Guerrilla we need to do a better job of creating day one demand," said Farrell, reports . "That being said, we do like the sales curve that it's been exhibiting which shows that quality and word of mouth and downloadable content matters."
"I'd give us a B on the launch of Red Faction Guerrilla. I think we did a good job, but I think we can do a better job with the next generation creating day one demand. As you know we moved the title a couple of times," he added.
The PC version of Red Faction: Guerrilla releases at the end of August, and will fully support both DirectX 9 and 10 confirms producer Rick White of developer Volition.
"We primarily needed to wait for final content and then focused on making the PC version of RFG "A PC Game” for PC players and just not another after thought port," he told .
"The biggest task for us was supporting both Direct X 9 and Direct X 10, and the wide variety of hardware configurations under DX9. Another challenge was maximizing concurrence on the PC, which has a different multithreading model than the consoles," chipped in Matt Toschlog of Reactor Zero.
"The PC version supports everything that's in the console versions, plus some extra graphical features such as Sun Shafts (God Rays) and Screen-Space Ambient Occlusion."
Good news for dual wielding graphics users: "Red Faction: Guerrilla supports both SLI and Crossfire on the PC, and users with these features will see a pretty good performance increase. Adding SLI and Crossfire support is mostly automatic, so only minor changes were required."
"Red Faction: Guerrilla uses a multithreaded engine, and game's minimum spec is a dual-core machine. The two most important threads are the graphics and the simulation, so the game makes full use of a dual-core processor," continued Toschlog.
"We're supporting Direct X 9 and Direct X 10," they declared. "The graphics are largely the same under DX 9 and DX 10. A few advanced features - such as Screen-Space Ambient Occlusion - only work under DX 10. As for speed, there isn't a big difference between the two APIs."
Have you been holding out on Red Faction: Guerrilla until the PC version arrives?