It's had "radical impact" on captured performances from actors. It uses 32 HD cameras and captures "mannerism, and facial nuance" accurately.
What this means is no more poor actors will silly coloured balls plastered all over their face, which is how current motion capture systems work. "Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of L.A. Noire in the same way as MotionScan,” said Team Bondi's Brendan McNamara.
"MotionScan allows me to immerse audiences in the most minute details of L.A. Noire’s interactive experience, where the emotional performances of the actors allow the story to unfold in a brand new way. Through this revolutionary technology, we’re able to deliver audiences a truly unique and revolutionary game.”
The 32 HD cameras capture three-dimensional performances up to 30 frames per second, with a total of 50 minutes on the clock, and it processes 20 minutes of facial animation each day automatically. It identifies “emotional detail, mannerism, and facial nuance accurately frame by frame as 3D models” without the need of physical markers.
Cool stuff eh? L.A. Noire releases on Xbox 360 and PS3 sometime from August 1st to October 31st, as revealed by.
L.A. Noire uses "revolutionary" MotionScan tech, uses HD capture
04 March 2010 | By Simon Priest