Aside from Microsoft and Sony having their own strict server rules and quality control, the PC slated MMO would need to be redesigned.
”There’s an awful lot of unknowns doing the first version, and in some respects, as we went on, we thought, you know what? We should really just focus on making one of them absolutely right,” studio boss Jones tells Eurogamer.
The Realtime team are focused solely on getting the PC version of their MMO right before going off and dreaming up ways to combat the console challenges.
”Console is very different to PC in terms of online gaming. There’s a lot of things outwith our control - Microsoft and Sony are platform holders, and have their take on running servers, billing… A lot of things we’re doing are untried and untested,” he continued.
”If we have done a great game, and it’s a hit, and it’s actually more like the kinds of games console owners want to play than other online games, then that’s probably a better position to come from than, you know, “Hey, we’ve got this great idea.”
”So it has to be something that everybody wants to do, where everybody’s clear on what we can do and what we can’t do. So there are a lot of issues like that where we said, let’s just make one, make it great, get all the issues out of the way.”
Jones adds: ”It’ll also need a fair bit of redesign as well I think.” APB was initially announced for a joint PC and Xbox 360 launch, but the console version has since slipped into quiet oblivion as Realtime recognise the magnitude of launching an MMO.
The crime infested APB is due out the first half of this year.