Whatever this mystery game is it involves "one-on-many fighting", some tight "on-on-one melee" and some surrounding "destructible elements".
"Designed and implemented all in-game interactive animation features and behavior on an original 3rd-person action title at EA's Black Box Studio in Vancouver," reads Athomas Goldberg's LinkedIn profile, reportssuperannuation.
"Responsible for all in-game animation tools, workflows and pipelines, using DICE's Frostbite 2 Game Engine, and EA's proprietary internal animation solution."
"Highlighted features included one-on-many fighting, tightly choreographed interactive on-on-one melee and "fatality" animation, raycast-based world navigation over arbitrary surfaces (including vaulting, climbing, jumping and ledge clinging), interaction with destructible elements in the environment and more," it continued.
He also gives a little on Criterion's upcoming Need for Speed entry. "Currently responsible for the design and implementation of all in-game animated character and vehicle features and behavior for an upcoming title in the Need For Speed franchise."
Goldberg has since left EA, this month in fact, and now works at Relic Entertainment. This third-person action game could be EA's 'Gunhead' project.