The setting is "not interesting" to Patrice Desilets, though "we could" and it "would be fine" he notes. A Japanese backdrop looks quite unlikely too.
"I don't see why we would do a World War II setting. We could do it, it would be fine. Like, let's go assassinate Hitler. But really?" he said, speaking with .
"I know everyone's asking for a Japanese 'Assassin's Creed,' but I've been talking to some Japanese people and they're like, 'Don't do it. We do our own historical thing.' I've been fighting a lot saying it's not going to be a ninja, but then I'm like, why not?"
"But I ask myself, how many games can we make in World War II?" World War II is maybe the only setting "I'd say is not interesting to me," added the former creative director at Ubisoft Montreal. He's left the studio this month to pursue other dreams.
We can expect a pretty big and teasing finale to Assassin's Creed: Brotherhood said Desilets. "The other day I was recording the ending of 'Assassin's Creed: Brotherhood' with Desmond, with Nolan North. He was reading it and then he was like, 'Credits?! You mother f***ker! What do you mean credits?!'"
"And I was like, 'Well, it ends there.' He's really into it, which is great." This next instalment, AC 2.5 if you will, adds horseback combat to the city of Rome, fellow assassin's you can call on to aid you and a city begging to be free of Templar.
Assassin's Creed: Brotherhood releases on Xbox 360, PS3 and PC November 19th.