"super hardcore" are holding back industry growth spurts.
He admits it's a "very touchy" subject right now, with studios frightened to lose the hardcore. It's a definite "challenge" as the press are hardcore.
Beland was speaking with "balance" must be sought between hardcore and the more casual of gamer to help grow our industry.when he said a
"I think it’s a subject that is very touchy right now because as an industry we want to grow,” said Beland. “We need to stop making games that are super hardcore. But we’re afraid because we don’t want to lose the hardcore people!"
“At the same time, it’s a challenge because the journalists – the people that rank us – are usually hardcore. So it’s a real challenge to find a balance and make your game" appealing to a wider base. Yes, we journalists are a sore and grouchy bunch alright.
“I don’t like the word accessible because it makes it sound like you’re dumbing down your game. But to me, Call of Duty is very accessible. So yes, it is something we want to do – I’d love for 10 million, 60 million people to play the games we make.”
Splinter Cell: Conviction releases on Xbox 360 and PC next month. Have you liked all the changes you've heard about coming to Sam Fisher's latest outing, videogamer?
Ubisoft: Industry growth harmed by "super hardcore" title releases
30 March 2010 | By Simon Priest