However he’s been ”happy with the results” from SOCOM’s Slant Six Games, adding they ”work very hard.” There’s been no need to ‘drag them out of bed’.
Time zone and language - that’s been the only real difference for Kawata-san on this Resident Evil project. ”I must say that I love the challenge of working with a western developer, Slant Six especially,” said the Capcom producer.
”Resident Evil is very unique to Capcom, we’ve got lots of people working on that particular franchise,” he added. ”If we’re going to start working with anybody outside of Capcom, Japanese developers as well, we run the risk of losing those particular elements.”
”Therefore, the first thing we did was pass on the foundation of the Resident Evil history, and we made sure that Slant Six ‘got’ it - and I’m happy with the results.”
Operation Raccoon City is a third-person team-based shooter that ‘retells’ the events of Resident Evil 2 and 3 as US and Umbrella spec ops teams face against each other and the T-viral hordes set loose from the mansion in the original Resident Evil.
”I’ve never worked with any Western developers besides Slant Six, and I don’t know if the same is true of other Western developers, but they work very hard,” continued Kawata-san. ”I didn’t find any differences to any of the Japanese developers I’ve worked with before. Besides the time zone and language, I’ve had no problems working with them at all.”
”To be honest, I had my own impression about Western people - being laid back and sitting on sofas, but even yesterday they came in early, on a Sunday, and gave us all sorts of recommendations. They wanted to do it, rather than being dragged out of bed if you like. So they’ve completely changed my perception about working with Western developers.”
”I’m happy with the concept design. At the moment with the character modelling, we need to lock down more details and features, but I’m confident they will look really good.”
Resident Evil: Operation Raccoon City releases for Xbox 360, PS3 and PC in 2011.