They were ”clearly disappointed” with some of the fanbase reactions. The biggest gripes with environment reuse and ”some of the way we told story,” admits Gibeau.
”We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are,” said EA boss Gibeau. The original game was seen as a spiritual successor to the Baldur’s Gate days of BioWare.
”We’re very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.”
”But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we’d done. We understand that and we’re listening.” Environment reuse was a major sore spot for many, as was only getting ‘one setting’ to explore.
”As we think about where we take the franchise next, we’re going to take that into consideration and really engage them,” he promised. BioWare has already offered an apology to fans on official forums saying they will take feedback to heart for Dragon Age 3.
”Ray and Greg have built a long career being close to their fanbase and understanding what they want. If they do something in a direction that is innovative and fresh for some but not for others, they’ll take that into consideration as we think about the next design and where the game goes from here,” said Gibeau, referring to Ray Muzyka and Greg Zeschuk. Were you disappointed with Dragon Age 2, videogamer?