Players will be armed with “turbo-charged” weapons including the G36 SMG, Super 90 Shotgun, grenades and proximity mines, where gamers are encouraged to shred their way through destructible cover while collecting Intel from downed enemies. This Intel can then be exchanged on the fly for devastating explosive rounds, one of the game’s four upgrades, which also include airstrikes and adrenaline shots.
By completing combat chains and performing skill kills like headshots and kills through cover, players can earn extra Intel and will be rewarded with a higher score at the end of the mission. To add extra replayability, stats tracking player performance and an overall grade are issued at the end of the mission.
“Fans should expect a lot of mayhem, a lot of destruction, fun, fast paced arcade action,” said Max Cant, Art Director. “It’s much more of an A-Team experience than some sort of dour, self-obsessed, self-important thing. If you want to have fun, play Bodycount.”
Codemasters promise that a PlayStation 3 demo will be available soon.