You "absolutely have to respec" if it were an MMO, because of PvP. He admits it was a "hard decision" to include it or not, but they went with ditching it.
"I think respec is an idea… you know that’s a hard question. If we were making a MMO like Warcraft and I’ve put a billion hours into this character and I kind of want to do something different with this character. Instead of doing PvE stuff, I now want to do PvP stuff I absolutely have to respec it do that," said Obsidian's Feargus Urquhart.
"In other words, it’s not like the player becomes less successful with their character because of the game or because now they can play the game in a totally different way. In a lot of ways, it is not as necessary, but it was a hard decision to whether to provide that or not."
"A lot of it came down to it’s not like you’re making a decision like ‘I played 75% of the game PvE and now I want to play PvP and now I have to respec or I’m not going to be as good as players at the same level.’" Expect 'outrage' in the community, no doubt.
Respec is quite the saving grace for most players as it lets them undo mistakes and better learn how character builds can work more effectively. Just because Dungeon Siege III has no PvP it doesn't mean players wouldn't want to change their play tactics.
I was amazed that BioWare's Mass Effect 2 wouldn't let you respec your squad mates, only yourself, until I noticed they added a party-wide respec in the Liar of the Shadow Broker DLC. ME2 is certainly no dungeon crawler but mistakes can still be made.
What say you, videogamer? Dungeon Siege III releases on Xbox 360, PS3 and PC May 24th in the US, and on the 27th in Europe. Do respec options give you peace of mind?