Speaking to Strategy Informer in an interview, Oberlerchner said that trying to have the same quality across the Xbox 360, PS3 AND PC ”doesn’t make any sense”.
”Some studios say they are going to have the same quality across all platforms, which is to say you take the weakest platform - the Xbox 360 - and you have the same crappy textures for the Playstation 3 and the PC.”
”We want to make sure everything is maxed out on every platform - for example on the Playstation 3, it is a bit better in terms of Aliasing, but then extra memory is going to be better on the Xbox 360 because the PS3 doesn’t have direct memory - so it has to share everything.”
The original Risen was criticised for having a poor console port, however Risen 2 is being developed from the start with all platforms in mind to provide the ”optimum” experience. It is due out early-to-mid 2012.
You can read the rest of the interview here.