”The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3,” he told Kotaku.
”We felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use, did they go in this building?”
The company had hoped that the 1.2 patch would fix the issue, but it appears this wasn’t the case. Despite the 1.4 patch being released recently, Howard remains cautious as to what the effect will be:
”Now that we’ve been through this we’re not naïve enough to say ‘we have seen everything’, because we have to assume we haven’t…”