Castlevania developer Dave Cox has been working on the series since 1997, but he's conscious of the legacy that will be left if he continues.
"Well, I think it’s about wanting to leave a legacy," Cox told VG247 on a recent trip to LA.
"And I don’t want to be in charge of a series that perhaps over a certain time is going to decline. I’d rather go out with a bang and leave that as our legacy in the Castlevania universe."
What if Lords of Shadows 2 sells really well? Cox isn't interested in going any further with the series.
"We’ll somebody else can do that. I don’t want to be known as Mr Castlevania, and we don’t want the team to be known as the Castlevania team. Working in a creative industry, you’ve got other projects and other ideas you want to work on. And that’s something that we and Mercury Steam want to do. We want to work on other projects. We’ve got other ideas.
"We’ve always felt that when we were given the Castlevania torch, so to speak, that it was never ours to keep. Luckily we got the chance to do our thing, but we were surprised by the success of our game and weren’t sure that we were going to get the chance to do another one. That’s why there’s the epilogue in the first. However, now that we’ve got the chance to finish the story we really want to do it justice and do something really special.
"If the game is successful I’m sure there will be pressure to do more, but the thing is, like I said, you have to think about legacy. What sort of legacy do you want to leave? I’m proud of the games we’ve made but we’ve got other things we want to do. Other worlds we want to explore. Other stories we want to tell.
"We want to go out with a bang."