According to the developer, ”Our top design goal with inventory is to make sure it is functional and easy to navigate. We considered the positives and negatives of things like grid vs. list backpacks, weight-based or ‘tetris’ style along with navigation details to see which elements will work best with our design.”
The developer stated that since players will be dealing with multiple inventories, things can be tedious if not made accessible. Therefore, “to reduce this nasty element, we added things like double-click to equip/use, column-based sorting for major characteristics, hot keys for trading, and our smart-loot favorites system.”
There are two aspects of inventory control not in the video, inExile also informed:
* Key bindings for menus and commonly used items. You’ll have the ability to designate hot keys for quick navigation of things like trading items to a specific party member or entering into various menus.
- Mouse-overs for all relevant icons and backpack items to give detailed stats. Each of the icon details on the item pictures and inventory slots will have mouse-overs that show all of the granular stats you’ve come to expect from hardcore RPG’s.
Wasteland 2 is expected to have an October 2013 release.