They reveal the space game's combat encounters as well as their design concepts for Space Noir. We play bounty hunter Hal Markham, hunting down renegades with our ship's AI - Rhonda.
We have 5 worlds to visit across 35 missions as we uncover a "far-reaching conspiracy and a mysterious person who could control the future of humanity," tease N-Fusion.
The studio believes their space combat game has the sci-fi chops to remind pilots of the classic Wing Commander and X Wing days of desktop yore. Space Noir sports "intense ship-to-ship combat, boss battles and high-octane planetary combat missions", and will challenge our reaction times and piloting skills.
Our ship is customisable with weapons, defences, special manoeuvres and cosmetics. N-Fusion keep boasting a "deep storyline of intergalactic intrigue" ties it all together in Space Noir, which is powered by the Unity engine. They've got a lot of Star Fox and Rogue Squadron fans in the office.
Space Noir releases on PC and tablets this summer.