In a post on Reddit yesterday, Sony CEO John Smedley revealed H1Z1, a new free-to-play zombie MMO. He was also a guest on Gametalk Live, where he revealed more about the game including the news that it will be available in just 4-6 weeks through Steam Early Access
Smedley says that the game will focus heavily on crafting, resource gathering and structural defense, with players ale to create their own anti-zombie safehouses. ”Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world,” he wrote in his Reddit post. ”They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
H1Z1 is set in a world devastated by the titular virus, expains Smedley. ”The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep.”
You might be wondering just what separates this from all the other zombie sandbox games out there. Here’s what Smedley has to say to that.
First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected… and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make.
It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building.
SOE want you to feel like you’re in a zombie movie, making the decisions that characters in those films have to make. Or the completely opposite decision, as is probably a safer bet.
We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over… or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw… not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).
Expect more on H1Z1 soon.